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UPDATE

This workshop has been merged with W1: Distributed Creativity in Play and is now called: Creativity through Play and Gamefulness.
This merged workshop aims to bring together both researchers and practitioners interested in how play and gamefulness enhance and support creative thinking. Play and creativity are intertwined. Play involves imagination and curiosity wherein players explore potential actions and realities. In collaborative and social play, creative contributions are distributed among players. Correspondingly, gameful design can give rise to playful behaviors. To that end, we argue that gamefulness and games are approaches to activate, explore, and promote creativity. To promote an engaging exchange of experience, insights and ideas as well as help build a research agenda, the workshop will include two participatory, hands-on activities: a gameful ideation session to identify potential for combining gamefulness, play, and creativity; and a video prototyping session to design and explore aspects of usability and experience for those potentials identified in the ideation session.

We will continue to accept submissions from the original calls for both workshops. Accepted submissions will be presented by the authors in an introductory session that will frame the agenda and topics of this merged workshop.

Submit your ideas or/and latest research via email to thiel@cs.au.dk to participate in our workshop on Gameful Creativity!

Introduction

In light of social and economical structures becoming more global and essentially dynamic, creative thinking and creativity as traits in general are becoming ever more valuable. For ideas (e.g., for products or services) to be successful nowadays requires the ability to come up with solutions that are competitive in a rapidly changing environment. Relying on innovation, various industries have identified creativity as key driver for their (industrial) development. This increasing demand for creative individuals calls for infrastructures and measures to activate, promote and harness creative thinking. As a consequence from the statement from the UNESCO that creativity can be taught, several educational approaches have been put forward.

We argue that such creativity courses do not necessarily have to a) take place in educational settings and b) be all serious. To that end, we argue that gamefulness could be an approach to activate, explore, and promote creativity.
With this workshop, we hope to establish a research agenda for implementing gamefulness to enhance creative thinking that is grounded in previous work.

Objectives

The overall objective of this workshop is to bring researchers interested or experienced in the intersection of creativity and gamefulness together to jointly develop a broader research agenda focusing on the question of how gamefulness can be used to foster creative potential. This should not result in a once-only activity, but create a community that brings life to a jointly developed research agenda through activities such as collaborating on user studies and publications.

By keeping the call for participants open to researchers from various backgrounds, we aim to gain a broader overview of relevant aspects and existing work as well as encourage interdisciplinarity in future research in the field of gameful creativity. One central aspect of the workshop’s activities will be a gameful ideation exercise that builds on the principals of card-based innovation games. With this gameful ideation exercise we hope to not only connect the various backgrounds of workshop attendees but also illustrate the potential of combining gamefulness and creativity.

Workshop organizers

Sarah-Kristin Thiel Christian Remy Licinio Roque Rita Orji
Sarah-Kristin Thiel
Department of Computer Science, Aarhus Universitet, Denmark
Christian Remy
Centre for Digital Creativity, Aarhus Universitet, Denmark
Licinio Roque
University of Coimbra, Portugal
Rita Orji
Dalhousie University, Canada
Peter Dalsgaard Celine Latulipe Sayan Sarcar
Peter Dalsgaard
Centre for Digital Creativity, Aarhus Universitet, Denmark
Celine Latulipe
University of North Carolina, Charlotte, USA
Sayan Sarcar
University of Tsukuba, Japan

This project has received funding from the European Research
Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (# 740548).

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